Duckworth-Lewis method
W all may hear about DL method in matches, that India has won by DL method, Wanted to briefly explain what is Duckworth-Lewis method. In the sport of cricket, the Duckworth-Lewis method (D/L method) is a mathematical way to calculate the target score for the team batting second in a one-day cricket or Twenty-20 cricket match interrupted by weather or other circumstance. It is generally accepted to be a fair and accurate method of setting a target score, but as it attempts to predict what would have happened had the game come to its natural conclusion, it generates some controversy. The D/L method was devised by two English statisticians, Frank Duckworth and Tony Lewis.
Stoppage in 1st Innings
In the 4th India - England ODI in the 2008 series, the first innings was interrupted by rain on two occasions, resulting in the match being reduced to 22 overs a side. India (batting first) made 166/4. England's target was therefore set by the D/L method at 198 from 22 overs.
This example illustrates how the D/L method sets a higher target for the team batting second when the delay occurs in the 1st innings. Because England knew they had only 22 overs the expectation is that they will be able to score more runs from those overs than India had from their (interrupted) innings. England made 178/8 from 22 overs, and so the match was listed as "India won by 19 runs (D/L method)"
The essence of the D/L method is 'resources'. Each team is taken to have two 'resources' to use to make as many runs as possible: the number of overs they have to receive; and the number of wickets they have in hand. At any point in any innings, a team's ability to score more runs depends on the combination of these two resources. Looking at historical scores, there is a very close correspondence between the availability of these resources and a team's final score, a correspondence which D/L exploits
Using a published table which gives the percentage of these combined resources remaining for any number of overs (or, more accurately, balls) left and wickets lost, the target score can be adjusted up or down to reflect the loss of resources to one or both teams when a match is shortened one or more times. This percentage is then used to calculate a target (sometimes called a 'par score') that is usually a fractional number of runs. If the second team passes the target then the second team is taken to have won the match; if the match ends when the second team has exactly met (but not passed) the target (rounded down to the next integer) then the match is taken to be a tie.
Application
The D/L method is relatively simple to apply, but requires a published reference table and some simple mathematical calculations. As with most non-trivial statistical derivations, however, the D/L method can produce results that are somewhat counterintuitive, and the announcement of the derived target score can provoke a good deal of second-guessing and discussion amongst the crowd at the cricket ground. This can also be seen as one of the method's successes, adding interest to a "slow" rain-affected day of play.
Applied to 50 over matches, each team has to face at least 20 overs before D/L can decide the game. In Twenty20 games, each side has to face at least 5 overs.
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